If a bomb blast hits one of these soft walls, then it disintegrates, allowing characters to pass through the now empty space. Most levels start with the grid being partially filled with destructible soft walls. If the flame from any bomb hits any character it will injure or kill them (unless they are currently invincible). If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. The game revolves around the idea of using these bomb blasts to destroy walls and enemies. This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically. Pressing a button will make Bomberman drop a bomb at his feet. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. The screen shows the top down view of a grid of 143 (13 x 11) squares. I'm currently playing Bard's Tale IV: Director's Cut and am having an absolutely amazing time with it.The game takes place on a single non-scrolling screen. What trophies drove you insane because they are so bad, irritating, poorly thought out or unfair? But the trophies for this game are so bad that I felt like writing about them here and I thought to make it a thread about the worst trophies out there. So, I guess I'm nominating the whole Bard's Tale IV for the worst trophies award. :)ġ) You have 5 trophies for "choosing class x as your starting character" (there are four classes but one trophy is for sticking with your default character, Melody, a bard).įirstly, choosing a class is not trophy-worthy. looking at you too, Subnautica, for handing out a trophy for literally starting the game. There is zero difference between your character and any other party member, meaning, even if you chose, e.g., a bard as starting character you most definitely will play fighters, practioners and rogues. It makes no sense to hand out trophies for choosing a class. It only forces gamers who want to platinum the game to restart the game another 4 times (each time playing for 15 minutes, then quitting).Ģ) You have 22 trophies (if I counted correctly) for "choosing specialization x" in the skill trees. This is only a minor issue for me but still. The number of specializations and skills isn't that high. While the skills and specializations lead to vastly different battles, require different tactics, and are all highly entertaining (just to give one example: one makes an enemy fall in love with your bard) I have, at level 19, almost gotten all of those trophies anyway. More or less automatically.Īnd as you get a bunch of mecenary tokens that allow you to reskill your party, I will get the rest of them in one visit to the adventurers' gilde.Īgain, trophies being handed out for virtually no challenge.ģ) A silver trophy for beating the game. You know how most games give you gold trophy for finishing the game? Exceptions are usually only very short and/or easy games. I'm now 50 hours into Bard's Tale IV and I think I've done 50-60% (but I'm really enjoying the game and doing everything there is). And when I finish the game, I'll get a silver trophy. Not that I care so much about trophies but to me that is still quite weird. Why not a gold trophy for beating a 80-110 hour game?ītw. there is a gold trophy in Bard's Tale IV. You get it for beating the final boss with a party of three (instead of six). Currently, 0.2% hold this trophy (on PS4). I went from being an achievement whore to not giving a damn about achievements so the difficult ones I've collected are pretty old at this point and I don't remember a lot of them, but one that does come to mind is getting the Ace score on Aegis Wing. It is best to do this with multiple ships because of how the scoring works but I didn't have anyone else to do this with so I ended up playing two ships at once through the game, one with my hands and the other with my foot. It actually wasn't too hard to do despite how it sounds. The only one that actually made me furious was the Mile High Club achievement for Call of Duty Modern Warfare. You had to beat the epilogue mission on veteran difficulty and most of the game was pretty easy to beat on this difficulty but this mission had a very strict time limit and ended with having to shoot someone that was holding a hostage (with a controller). This meant a lot of trial and error to know exactly who to shoot when and how to run and flash bang with zero room for error. #SUPER BOMBERMAN R ONLINE PS4 TROPHY GUIDE HOW TO# When I finally got to the hostage, twice I screwed it up. Once by hitting the hostage and once by simply taking too long to line up the shot.
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